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Indivisible finanziato su Indiegogo

Lab Zero Games vince la sua scommessa

Di Tommaso Alisonno (2 dicembre 2015 - 11:14)
Indivisible

Non abbiamo fatto in tempo a pubblicare il nostro Hands-On giocato sul Prototipo rilasciato da Lab Zero games su Steam e PSN, che ecco arrivare la notizia del raggiungimento dell'obiettivo per il finanziamento di Indivisible. E' innegabile che la mossa di "far provare" il gioco al pubblico possa aver convinto più di un utente della qualità del prodotto.


Il Platform/JRPG ha raggiunto quest'oggi gli 1.5 Milioni di $ previsti, giusto in tempo (tre giorni prima) della scadenza dei termini su Indiegogo. Ora il team pensa di riempire questi ultimi giorni con gli Stretch Goals, anceh grazie all'aiuto di 505 Games che supporta il progetto.


Non ci resta che attendere la data di uscita...


Ecco il comunicato stampa ufficiale:


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Thanks to the immense support of more than 25,000 fans, with three days left in its crowdfunding campaign Lab Zero Games has successfully raised $1,500,000 and funded its beautiful 2D action/RPG, Indivisible.


With the core game funded, the crowdfunding campaign moves into the stretch goal phase. The first stretch goal is an expanded soundtrack with twice as much music from legendary game music composer Hiroki Kikuta at $1,650,000, and the second is an animated introduction storyboarded by Los Angeles-based Titmouse, Inc. and animated by an as-yet-unannounced Japanese anime studio.



While the Indivisible campaign proper has three days left, Indiegogo’s “InDemand” feature allows crowdfunders to keep their campaign open as long as they’d like. This allows campaigners to attract funding from “slacker backers,” as they’re known in crowdfunding parlance, without needing to build their own contribution site. With the aim of reaching some of their stretch goals, Lab Zero will offer a subset of the existing contribution perks through InDemand for some period of time.


Described by press as “beautiful,” “a gorgeous hand-drawn role-playing game” and an “amazing action RPG,” Indivisible takes a fresh spin on action/RPG gameplay, featuring a deep storyline inspired by Southeast Asian and other world mythologies, and what may be the most diverse cast ever seen in a video game.



In addition to the large and diverse cast of core characters, Indivisible will also feature nine playable characters taken from other popular indie games, including Annie from Skullgirls, Calibretto from Battle Chasers, The Drifter from Hyper Light Drifter, Juan from Guacamelee!, Lea from Curses N’ Chaos, Red from Transistor, Shantae from Shantae, Shovel Knight from Shovel Knight, and Zackasaurus from Super Time Force.



Indivisible is a new RPG IP, starring Ajna (AHZH-na), a girl who sets out on a globe-spanning journey to discover the truth behind her mysterious powers. On her quest, she is joined by a variety of unique heroes and gains new abilities to traverse the environments and defeat the enemies they encounter along the way. Built with the unique characters and gameplay depth Lab Zero is known for, their trademark feature-quality 2D hand-drawn animation and a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta further enrich and enhance the game.



The Indivisible playable prototype is FREE and is available for download via PlayStation Network, Steam, and for direct download on Windows / Mac / Linux PCs at www.indivisiblegame.com.


To contribute to the crowdfunding efforts, please head to Lab Zero’s Indiegogo page:


http://igg.me/at/indivisibleRPG


Follow Indivisible online at:


https://twitter.com/IndivisibleRPG| https://www.facebook.com/IndivisibleRPG | http://indivisiblerpg.tumblr.com/


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