beh dai, almeno ora non fai pochi fps solo sul beautiful ma li fai ovunque 
con una cpu a 4 core puoi usare queste ottimizzazioni
Codice:
cl_interp_threadmodeticks "1" // def. "0" # Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_threaded_bone_setup "1" // def. "0" # Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system "1" // def. "0" #
mat_queue_mode "2" // def. "-1" # The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
// # If you have a Multicore CPU, try to set it to "2"
r_threaded_client_shadow_manager "1" // def. "0" # Use Thread for Shadowmanager
r_threaded_particles "1" // def. "0" # Use Thread for ParticleSystem
r_threaded_renderables "1" // def. "0" # Use Thread for Rendering
snd_mix_async "1" // def. "0" # Use multicore CPUs to run the most of the sound engine in parallel with the renderer.