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  1. #11
    Junior Member
    Data Registrazione
    Wed Oct 2004
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    10

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    Siamo tutti fermi alla chiavetta del terzo livello. Ci sarà un buco dove metterla?
    Chi trova per primo questo buco è pregato di comunicarlo. GRAZIE.

  2. #12
    Ludic Whore L'avatar di Lord Axl
    Data Registrazione
    Wed Nov 2002
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    Morte Nera (ancora in costruzione)
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    10,649

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    La soluzione che abbiamo postato sul forum non ti aiuta ?

  3. #13
    Veste Nera L'avatar di Alenet
    Data Registrazione
    Wed Feb 2003
    Località
    Dangard Keep - Roma
    Messaggi
    2,024

    Predefinito fonte faq ign

    In inglese,ma meglio che niente

    This section offers tips on using various types of weaponry in Resident Evil
    Outbreak. You'll also find a list of vital items throughout the scenarios.
    Melee Weapons
    The benefit of melee weapons is you don't need ammunition to use them. But the
    downside is you have to move very close to the enemy in order to inflict
    damage. The closer you are to the enemy, the greater the risk of suffering
    damage and increased virus infection.
    Some melee weapons also suffer damage and become less potent over time. For
    instance, bash zombies repeatedly with the iron pipe and it begins to bend.
    The bent version is less effective than its straight counterpart. Melee
    weapons found throughout the scenarios include the iron pipe, a crutch, a
    butcher knife, a stick, a scrub brush, and David's creations.
    If you must kill an enemy, use melee weapons in hit and run fashion. Inflict
    damage then back off and avoid the counter attack. Repeat as necessary. Don't
    neglect your character's own melee attacks, particularly the special abilities
    of Kevin and George. These can repel an attacker and allow you to escape or
    counter with another weapon.
    Projectile Weapons
    The benefit of projectile weapons is their longer range. You can remain at a
    relatively safe distance and use the projectile weapon to inflict damage on
    the enemy. This can keep you out of the enemy's attack range and prevent
    harmful damage or viral infection. But the downside is that the projectile
    weapons require ammunition, which is extremely scarce throughout the
    scenarios.
    Projectile weapons include Kevin and Mark's handguns, the handgun SG, the
    burst handgun (found in night reception in The Hive), the magnum revolver
    (found in the open window in Outbreak), the sub machinegun (found on the roof
    in The Hive), the assault rifle (found in the subway car in Decisions,
    Decisions), the shotgun, the grenade launcher, and the rocket launcher (found
    in the front square at the end of Decisions, Decisions).
    Conserve ammunition whenever possible by simply avoiding combat. Since
    ammunition is so scarce, it's much more valuable in tougher situations, such
    as boss battles or against faster, tougher foes. Zombies are easier to avoid.
    Utilize your character's special abilities to avoid contact or being
    surrounded by zombies. Be accurate with your shots and don't use the shotgun
    at longer range. It's a close-range, powerful weapon. It has the ability to
    down multiple enemies in a single blast. For instance, wait until several
    zombies approach your position and pulverize them all with a close-range
    shotgun blast.


    Health Items
    The following is a list of health items and their function in Resident Evil
    Outbreak.
    ? Green Herbs: Restore health.
    ? Blue Herbs: Cure poison.
    ? Red Herbs: Mix to enhance herb.
    ? Green Herb and Blue Herb Mix: Restore health and cure poison.
    ? First Aid Spray: Stops bleeding and restore health.
    ? Antidote: Cure poison.
    ? Anti-Virus: Temporarily stops viral infection.
    ? Recovery Medicine: Restores health.
    ? Haemostat: Stops bleeding.
    Vital Items
    The following chart reveals the location and use of vital items found in each
    scenario. This chart assumes normal difficulty level. Locations may change
    depending on other difficulty levels.
    SCENARIO ITEM LOCATION USE
    Outbreak Staff Room Key J's Bar Opens staff room door.
    Outbreak Key with Blue Tag Staff Room Opens door into
    staircase leading to liquor room.
    Outbreak Forklift Key Wine Room Activates the forklift in the
    liquor room.
    Outbreak Lighter Drawing Room or next to officer's corpse.
    Ignites the gas from the tanker truck.
    Outbreak Detonator Handle and Detonator Main Unit Amongst the
    corpses at the end of Outbreak Combines to form the detonator.
    Below Freezing Point Frozen Wrench B6F south passage Once thawed,
    used to open the panel in the B6F security centre.
    Below Freezing Point Valve Handle B6F security centre. Use to open
    the door in the security centre and raise the ladder in the Duct.
    Below Freezing Point VP-017 B7F chemical storage Combine with the UMB
    No. 3 to create the V-Jolt.
    Below Freezing Point UMB No. 3 B7F chemical disposal room
    Combine with the VP-017 to create the V-Jolt.
    Below Freezing Point V-Jolt Inventory combination of VP-017 and UMB No. 3
    Use on the infected plant in the Duct.
    Below Freezing Point Blowtorch 4F culture room Used to thaw the
    frozen corpse in the B4F low temperature laboratory.
    Below Freezing Point Turn Table Key B4F turn table Activates the train.
    Below Freezing Point Lab Card Key B4F turn table Can be used to unlock
    the compute room and east area passage instead of using the pass codes.
    The Hive Blood Packs Several rooms including the nurses' centre and
    laboratory. Used to distract the leeches and Leech Man, particularly in
    the fixed temperature laboratory.
    The Hive Card Key Level 1 Examination Room Opens door
    into B1F south passage.
    The Hive Card Key Level 2 Fixed Temperature Laboratory from
    Leech Man corpse. Unlocks the door to the underpass entrance.
    The Hive Padlock Key B1F south passage. Unlock the boat.
    Hellfire Security Room Key Card Boiler Room Unlocks the security
    office.
    Hellfire Silver Key In room 101's safe. Used to unlock doors
    with the silver locks.
    Hellfire Gold Key In the horse statue in room 204. Opened after
    solving the Europe map puzzle. Used to open the door into the power supply
    room.
    Hellfire Red Jewel Plant in room 306. Inserted into bust in
    security office to open hidden passage.
    Decisions, Decisions Red Jewel Inside the clock in the General
    Manager's Office. Inserted into the moose head in the entrance hall.
    Decisions, Decisions Brass Spectacles aiding Room Placed on the
    bust in the 2F passage to open the testing passage A route.
    Decisions, Decisions Blue Jewel Art Gallery (pull cord in Presidents'
    Room first) Inserted into the moose head in the Entrance Hall.
    Decisions, Decisions Card Key Back Square Opens double door back
    into 1F passage B.
    Decisions, Decisions Key with Red Tag Water Purifying Facility
    Opens locked door in the water works management office into the water
    tank.
    Decisions, Decisions Sealed Reagent Case Water Tank Holds the P-
    base.
    Decisions, Decisions P-base Water Works Management Office Held in the
    sealed reagent case and inserted into the reagent incubator in the 3F
    laboratory.
    Decisions, Decisions V-Poison Emission Tower B1 Inserted into
    the reagent incubator in the 3F laboratory.
    Decisions, Decisions T-Blood IF Passage B Recovered from injured
    Thanatos R.v
    Decisions, Decisions Daylight Laboratory (from Reagent Incubator
    after all three items inserted and incubator reactivated) Used to cure
    self and the world of the virus. Can also be shot at Thanatos R in the second
    battle using the shooter.
    "E sul bianco dorso della balena egli scaricò la somma dell'odio e della rabbia provati da quelli della sua razza.Se il suo petto fosse stato un cannone,gli avrebbe sparato contro il suo cuore"
    Now Playing:- Project Origin - Resurrection of Evil - Fallout 3 (360) - American McGee's Alice - BurnOut Paradise (360) - Visit my Blog: http://flottastellare.blogspot.com

  4. #14
    Senior Member L'avatar di predhator
    Data Registrazione
    Thu Dec 2003
    Messaggi
    141

    Predefinito

    Citazione Originariamente Scritto da rugiovann
    Siamo tutti fermi alla chiavetta del terzo livello. Ci sarà un buco dove metterla?
    Chi trova per primo questo buco è pregato di comunicarlo. GRAZIE.
    http://gamesurf.tiscali.it/dynamic/s...MERO_SEZIONE/4

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