Nome del file: pariah_patch_v1.02.exe
Data Pubblicazione: 30 maggio 2005
Versione: 1.02
Localizzazione: multilingua
Dimensione: 24,17 MB
Gameplay Tweaks
+ Reticle "stickiness" is included with the autoaim option and will now be disabled when autoaim is disabled.n+ Dodge has been removed.n+ Removed plasma goggles graphic effect.n+ Reduced minimum mouse sensitivity.n+ Added new Performance menu option for post render effects.n+ Added player ping to the scoreboard.n+ Added support for GameSpy Arcade.n nFixes
+ Extra cheat commands which allowed spawning, killing, ghosting, viewing players, etc, have been disabled in multiplayer.n+ Console messages are more visible.n+ Incorrect team skin at beginning of match is fixed.n+ Fixed "New actor channel received non-open packet" crash.n+ Fixed scoreboard to allow for 32 players.n+ Fixed incorrectly blinking usage meter in MAP editor.n+ The Lonely Isle custom base map only had spawn points for one team...spawn points for the other team were added. This results in an incompatibility between the retail version and patched versions of this map. This means that clients, wishing to join servers running this map or custom maps derived from this map, must be the same version as the server.n+ Fixed issues with players getting stuck in DM-Twisted. This results in an incompatibility between the retail version and patched versions of this map. This means that clients, wishing to join servers running this map, must be the same version as the server.n+ Fixed bug where Effects Volume slider in the Audio Settings was also affecting music.n+ Fixed bug where some voices weren't being controlled by the Voice Volume slider in Audio Settings.n+ Pariah's version number is now displayed in the lower left corner of the initial welcome screen.n+ Sometimes the installer failed to decompress the sound packages resulting in garbled sounds. This patch will make sure that the sound packages are decompressed.n+ Add the UCC.exe application.n+ Sometimes the installer failed to properly extract some files...this would result in crashes with dialog boxes containing strings like this:nMenuSinglePlayer MenuLevel.MenuSinglePlayer0 (Function XInterfaceCommon.MenuSinglePlayer.Init:0137) Assertion failed, line 65
Assertion failed: InPos